Sniper ghost warrior 2 review3/29/2024 ![]() ![]() It’s an oddly militaristic game of tag, in which your oft-ghillie suited buddy is ‘it’ and you can never actually win. It’s a stealth game where you’re (more often than not) told exactly where to go to avoid detection. It’s a sniping game where the target order is picked out for you by a spotter or a disembodied voice beamed into your ear from HQ. SGW2 is a game with plenty of choices, but few of them are made by the player. I kept gazing longingly at his back as I followed him through another curiously narrow stretch of jungle/city/Tibet, wishing I could take his place. He’s very much the ‘top’ in the relationship making all the calls about who lives and who dies, all the choices on where to go and what to do, and even figuring out which order to execute people in. ![]() If the missions of SGW2 are any indication, it’s the spotter who holds all the power in this two-man team. Instead, it taught me this: the game I really want is Spotter Ghost Choice-Maker 2. Maybe the exhaustion of laying in a ditch for fifteen hours waiting for a target to show up. The dizzying rush from infiltrating a compound, doing my deadly work, and slipping away into the night. The tension of lining up a kill under the constant threat of discovery. I thought Sniper Ghost Warrior 2 was going to teach me (in an abstract, videogame kinda way) about being a modern-day military sniper. ![]()
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